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  • 29 Mar 2011, 17:45
  • Subject: Re: RPS picks up on Crysis2 being a console port

    Crysis, built in the CryEngine 2, was capable of a 32.2m pixel spread across a 12 joule range, displayed in a dynamically generated four-part volumetric resource buffer. This meant a broad spectrum resonance in the upper 40s, with significant occlusion.

    However, when we perform our benchmark tests on the CryEngine 3, it registers only 32.1m pixels in the 12J, reducing the BSR to a measly 43, with almost negligible ambience.


    I hope I'm not the only person who had absolutely no idea what this meant.
    29 Mar 2011, 17:51
  • Subject: Re: RPS picks up on Crysis2 being a console port

    emperorCleon wrote:http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/



    Bahahahah,eat this Crytek.


    Your game is a complete broken console trash atm just say it......
    29 Mar 2011, 17:51
  • Subject: Re: RPS picks up on Crysis2 being a console port

    DarkLite wrote:
    Crysis, built in the CryEngine 2, was capable of a 32.2m pixel spread across a 12 joule range, displayed in a dynamically generated four-part volumetric resource buffer. This meant a broad spectrum resonance in the upper 40s, with significant occlusion.

    However, when we perform our benchmark tests on the CryEngine 3, it registers only 32.1m pixels in the 12J, reducing the BSR to a measly 43, with almost negligible ambience.


    I hope I'm not the only person who had absolutely no idea what this meant.



    sounds like something from a science fiction novel.
    29 Mar 2011, 17:52
  • 29 Mar 2011, 17:53
  • 29 Mar 2011, 17:54
  • Subject: Re: RPS picks up on Crysis2 being a console port

    sirius89 wrote:
    emperorCleon wrote:http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/



    Bahahahah,eat this Crytek.


    Your game is a complete broken console trash atm just say it......

    ^^ Sounds like some one didn't read the article and/or their sarcasm detection module is broken or turned off.
    29 Mar 2011, 18:22
  • 29 Mar 2011, 18:23
  • Subject: Re: RPS picks up on Crysis2 being a console port

    sirius89 wrote:
    emperorCleon wrote:http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/



    Bahahahah,eat this Crytek.


    Your game is a complete broken console trash atm just say it......


    agreed.

    Would be nice if crytek made a statement saying they know their game sucks and they did it for money.

    PS: We didn't need to read that article to make this assumption. The game does that perfectly on its own.
    29 Mar 2011, 18:24
  • Subject: Re: RPS picks up on Crysis2 being a console port

    Shelledfade wrote:
    sirius89 wrote:
    emperorCleon wrote:http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/



    Bahahahah,eat this Crytek.


    Your game is a complete broken console trash atm just say it......


    agreed.

    Would be nice if crytek made a statement saying they know their game sucks and they did it for money.

    PS: We didn't need to read that article to make this assumption. The game does that perfectly on its own.



    LOL. Obviously you didn't read the article, or were completely unable to understand it. The article is a scathing satire of the sad fanboy's arguing over minutiae with no more than subjective arguments.
    29 Mar 2011, 18:33

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